摘要:目前,随着游戏行业的迅速发展,游戏设计与开发已经成为了一个新兴且潜力巨大的产业。其中,3D游戏是画面最好,技术含量较高的类型之一,RPG类型的游戏也是其中最受欢迎的游戏类型。课题为基于Unity3D的RPG三文游戏的设计与开发,旨在学习这类游戏的基础设计思文和方法,掌握游戏制作的基础流程和技巧。论文首先对游戏开发与设计进行概述,简单介绍RPG游戏的制作意义以及发展前景。其次对制作软件Unity3D进行简单的介绍,然后是介绍了整个RPG游戏的制作流程,包括游戏的构思以及运用Unity3D和其他的三文软件进行地图场景设计,素材制作,界面设计,脚本编程等,其中脚本编程是这个游戏的关键部分,也是会详细介绍的部分。在脚本编程中会使用C#进行编写,这门计算机语言也是制作游戏的主流语言。课题以获取知识和提高能力为目的,意在熟悉游戏开发过程,其中有的功能可能并不完善,这些都需要以后进一步设计和提高。37015
毕业论文关键词: 3D游戏;Unity3D;游戏制作;C#代码实现
Based on the Unity of the 3D Game "pledge the Sword of the King" Design
Abstract: At present, with the rapid development of game industry, game design and development has become a new and great potential for industry。Among them, 3D game is the best picture, one of the types of high technical content, of the type of RPG game is also one of the most popular type. Subject based on the Unity3D, RPG 3D game design and development, aimed at studying the basis of this kind of game design thinking and method, the mastery of the basic process and game production. Thesis first an overview of the development and design for the game, simply introduced the significance and development prospect of RPG game. Secondly to make software Unity3D for simple introduction, and then introduces the whole process of RPG games, including design and using the Unity3D game and other 3D software to map the scene design, material production, interface design, scripting, etc., including scripting is a key part of the game, also I want to tell you more about the part .In scripting using C # to write the computer language is also making games mainstream language. Subject to obtain knowledge and improve ability for the purpose, to be familiar with the game development process, some functions may not be perfect, all these need further design and improve in the future.
Keywords: 3D Game; Unity3D; Game production; C# Code implementation
目录
摘要 i
Abstract i
目录 iii
1 绪论 1
1.1 UNITY3D介绍 1
1.1.1 Unity3D特色 1
1.1.2 Unity3D界面操作 2
1.2 C#脚本语言介绍 4
2 游戏策划 5
2.1 游戏的简要介绍 5
2.2 游戏场景素材设计 5
2.2.1 建模 5
2.2.2 模型UV展开 6
2.2.3 贴图绘制 7
2.3 地形设计 9
2.3.1 创建地形 9
2.3.2 地形编辑工具 9
2.3.3 模型的导入 10
3 游戏设计与实现 11
3.1 游戏登陆界面设计 11
3.1.1 实现镜头缓慢拉近的效果 11
3.1.2 界面GUI设计 11
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