《十二生肖争霸》格斗游戏设计电子游戏 作为科技的产物,为人们带来的很多快乐,在现在的21世纪里,电子游戏形成了一个庞大的产业链,而2D格斗游戏游戏是整个游戏行业的重要组成部分,虽然随着游戏行业的快速发展,2D游戏的市场份额已经大幅下降,但是2D格斗游戏依然未推出市场,一直作为玩家的宠儿,活跃在游戏界中。63235
本篇论文计划制作一款2D格斗游戏,制作该游戏的步骤分为人物游戏背景故事创作,原画创作、背景原画创作、4头身角色绘制,基本动画制作,基本招式制作已经角色格斗效果平衡性检测等几个部分。原画创作、背景原画创作、4头身角色绘制,基本动画制作,基于SAI数位板绘画技术完成。基本招式制作和角色格斗效果平衡性检测则基于2DFM格斗游戏大师完成。
本作品在日本研发格斗游戏开发步骤的基础上,通过将SAI与PS软件制作的原画人物模型导入到软件中,完成对游戏的初步制作;并试图通过2DFM控制模块完成对角色的控制.再将原画和控制模块整合成2D格斗游戏。
毕业论文关键词 2D游戏;2DFM;格斗游戏;原画;原画运用
Title 《The twelve zodiac hegemony》Fighting game design
Abstract Video games are a product of science and technology,For people to bring a lot of joy,In the 21 century,Video games become a huge industrial chain。2D Fighting Games is an important component of the gaming industry,Although accompanied by the rapid development of the gaming industry,2D game's market share has dropped significantly,Be deemed to have been the darling of the players,Active in the game industry in.
This thesis plans to produce a 2D fighting game,Steps making games People game background story writing,Original paintings,Background of the original paintings,4 body role protract,The basic animation production, making of Basic combat skills and Game balance and so on and so forth.Use SAI to complete making games People game background story writing,Original paintings,Background of the original paintings,4 body role protract,The basic animation production.Use 2DFM to complete making of Basic combat skills and Game balance and so on and so forth.
This work is based on the research and development of a fighting game software development,the original imported into the software,the initial production of completing the game.Through the 2DFM control module to complete control of the role,Then the concept map and control modules are integrated into a 2D fighting game。
Keywords 2D game; 2DFM; Fighting game; original paintin; original painting application
一绪论..5
1.1课题来源、背景和目的5
1.3本文的内容安排9
二2DFM软件,SAI创作原画和游戏结构.9
2.1 2DFM概述.9
2.2游戏原画9
游戏原画概述..9
SAI软件的概述9
数位板工具的运用与概述9
2.3游戏的基本结构设想.11
2.4游戏周边产品11
2.5本章小结11
三游戏的世界观创作、原画创作、像素格式四头身人物绘制11
3.1本游戏世界观的概述.11
3.2人物原画创作与12人物的背景故事..12
3.3四头身位图格式角色绘制.19
3.4本章小结19
四.角色定位与招式叙述. 19
4.1角色招式叙述.20
4.2本章小结23
五.游戏海报已经其他周边产品设计.24
5.1.游戏海报设计..24
5.2.游戏周边产品设计.24
5.3.本章小结..24
六.结论.24
致谢..25