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    mation to the deaf and blind community through the skin.
    Similar work has shown scaled architectures of almost 1000
    DOFs, for video tactile displays. However, touch has not yet
    been used to augment our somatosensory learning systems.
    Promising work has hinted at the utility of tactile feedback
    for neurological trauma rehabilitation. But as of yet, research
    has focused on the application of torques on subjects’ joints.
    Patients in neurological literature (such as HM [12]) have
    lost the ability to form new long-term memories, but can still
    build new motor skills. This research posits that our brain
    processes motor learning separately from other conscious
    types of learning — indicating that we may be able to
    eventually train users to accept this feedback subconsciously
    to learn motor skills. Corrections may become an automatic
    muscle reflex, instead of a conscious mediation.
    III. SYSTEM IMPLEMENTATION
    Our system for motor learning is made up of optical
    tracking, tactile actuators, feedback software, and hardware
    for output control. These systems are each described below.
    For a more thorough explanation, see [13].
    A. Vicon Tracking System for Subject Tracking
    Vicon Inc. has designed the most accurate motion capture
    system currently available commercially, with millimeter
    accuracy in 3-d space over a large workspace. It functions
    through the use of roughly one dozen high-speed infraredcameras, matched strobes, and custom hardware. Reflectors
    placed on subjects are illuminated by the strobes, and the
    cameras use filters such that only those frequency reflections
    are visible. By calibrating the software to know the cameras’
    locations, 3-d models of all markers can be inferred from the
    inpidual 2-d camera views, and the overconstraint of many
    cameras increases the positional accuracy. Skeletal models of
    subjects are made in software with known marker locations,
    and those models are given a least-error kinematic fit in
    real-time. Joint angle information must then be calculated
    from the known joint positions. Figure 2 shows a subject
    wearing our motor learning suit with reflecting markers,
    and the associated model with known marker positions and
    skeletal kinematic fit. The markers’ placement and the cal-
    culated joint angles are used to find the five observed joints:
    wrist flexion/extension, wrist abduction/adduction, forearm
    rotation, elbow flexion/extension, and upper arm rotation.
    Because all subjects have slightly different joint lengths
    and offsets, but the same skeletal structure, the Vicon soft-
    ware provides a calibration routine to be run on each subject.
    The subject runs through a set of movements as they are
    tracked, and the software finds the joint lengths and marker
    offsets to match the subject to the skeletal template in
    order to minimize error. Figure 3 shows the results of the
    calibration on one subject, comparing the template nearest
    fit to the actual marker positions.
    It is worth noting that the Vicon system is very expensive
    and bulky. It is not intended as a final solution to the body
    tracking problem, as it is too expensive to be practical for
    most users. However, it offers the accuracy needed for a
    proof of concept, and was an available tool for our initial
    experiments. In the future, it is likely that centralized sensors
    such as gyros and accelerometers would provide such bodily
    measurements without such a prohibitive expense.
    B. Tactaid Tactile Actuators
    Vibrotactile actuation was chosen as a feedback mecha-
    nism for several reasons. Torque for feedback on joints iscumbersome and requires higher power, lowering portability
    for use in real learning environments (e.g., a dance class).
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