摘要:游戏行业相比其他行业的优势在于多样性、互动性和代入感。游戏的优劣除了游戏本身质量、游戏形式、服务器情况等等硬性条件之外,更取决于创意、文化等软性元素上。而这正是我国游戏行业所较为缺乏的部分,我国的游戏行业过度重视商业化,考虑赚钱比考虑游戏本身多得多,所以导致游戏质量和游戏内涵较低。比较捷径的解决方法有二:一是尝试发展和导入独立游戏来为行业增加创造性的新血;二是在制作游戏时直接倚靠原本就具有足够文化的主题上,甚至是现有的作品上来增加游戏作品的文化。此外,对于商业收费也应当做出一些调整和改变以适应现在玩家的观感。24606 毕业论文关键词:游戏 核心竞争力 改变
About the core competitiveness of the gaming industry and developing research
Abstract:The advantages of the gaming industry compared to other sectors is that persity, interactivity and sense of substitution. In addition to the merits of the game itself such as the quality of the game, the game forms, server case or other hard conditions, but also depends on the creativity, culture and other soft elements. And this is what our game industry lack of. China's game industry almost emphasis on commercialization, consider the money a lot more than the game itself, which resulting in a lower quality of the game and game content. So there are two relatively shortcut solution: First, try to import an independent game development and to add new blood to the creative industries; Second, when making the game directly rely already has enough cultural themes, and even up to increase the existing works cultural game works. In addition, fees for business should also make some adjustments and changes to suit the player's perception now.
Keywords:Game core competitiveness develop
目 录
一、绪 论 1
(一)研究的目的与意义 . 1
(二)文献综述 1
(三)研究方案 2
二、核心竞争力 2
(一)核心概念的界定 . 2
(二)电子游戏的代入感…… 3
(三)电子游戏的互动性. 3
(四)电子游戏的多样性. 4