摘要: 论文介绍的是以“Flash休闲游戏设计”为研究对象,用Flash及相关制作工具,结合ActionScript脚本语言以及Photoshop等辅助软件设计的一个休闲游戏——俄罗斯方块游戏。俄罗斯方块游戏原理是一样的都是对运动的方块进行组合。通过键盘的上下左右键盘控制游戏。论文阐述了对该课题的调研情况与研究内容。论文中详细地介绍到Flash的发展史、游戏的组成要素,并且介绍了俄罗斯方块游戏的制作过程。着重介绍了Flash软件的特点和游戏设计过程当中的界面设计、按钮设计、代码设计的过程。代码设计在该课题当中是最为重要的部分。游戏的实现都是需要靠设计代码来实现。论文中还说明了设计过程当中遇到的问题以及解决的方法。最终完成任务,实现了一个有一定趣的可以独立运行的可玩性游戏。6827
关键词: Flash游戏;俄罗斯方块;ActionScript 语言
Flash Casual Game Design
Abstract: The paper introduces a casual game - Tetris game. based on Flash casual game design for the study, with Flash and related production tools, combined with ActionScript scripting language as well as Photoshop and other supporting software design. Tetris game’s on the same principle, is to combine block movement. Through the keyboard upper, lower, left and right keyboard to control the game. The paper describes the subject about the research situation and research content.Paper describes in detail the history of the development of Flash,The elements of the game, and the production process of the Tetris game. Focuses on the characteristics of Flash software and game design during the design process design, interface design, button code.Code design is the most important part of the subject.The realization of the game is to rely on the design code. The paper also describes the problems encountered in the design process as well as the solution.The final completion of the tasks and achieve a certain interesting,Alone can run and Playability of the game.