The Application of Games in Children's English Teaching Abstract With the development of globalization, people pay more and more attention to English learning. And children’s lowest age of learning English is also becoming smaller, many of whom are even exposed to English at about 3 in some Children's English training classes. But their easy distraction and curious, active and playful natures bring about inapplicability of the teaching methods for adult, which greatly highlights the significance of applying interesting class games. This article aims at discussing the game’s application in children’s (refers to children at the age of 3-6) English teaching on the basis of realization of the meaning, classifications and designing principles of children’s English teaching games.
Keywords: Games; Children; English; Teaching; Application47765
摘 要随着全球化的不断发展,人们对英语学习的重视程度越来越高,而孩子开始学习英语的年龄也越来越小。 很多孩子在3岁左右就已经开始通过一些幼儿英语培训班接触英语。然而, 处于幼儿期的儿童注意力往往极容易分散,无法用成年人的方法对其进行教学,只能顺应其好奇、好动、好玩的天性设计专门的教学方案,这就凸显出了趣游戏在课堂教学中的重要性。本文的主旨是在了解幼儿(3-6岁)课堂游戏的意义、分类和设计原则的基础上探讨如何将游戏教学应用于幼儿英语教学中。
毕业论文关键词:游戏;幼儿;英语;教学;应用
Contents
1. Introduction 4
1.1 Background of the study 4
1.2 Purpose and significance of the study 4
2. Literature Review 5
2.1 The definition of game 5
2.2 Advantages of game teaching 5
2.3 Relevant studies on game teaching at home and abroad 5
2.3.1 Relevant studies on game teaching abroad 5
2.3.2 Relevant studies on game teaching at home 6
3. Theoretical Framework 8
3.1 The characteristics of children 8
3.2 Arousal seeking theory 8
3.3 Piaget’s theory of cognitive development 9
3.4 Krashen’s second language Acquisition Theory 9
3.4.1 The acquisition-learning hypothesis 9
3.4.2 The input hypothesis 9
3.4.3 The affective filter hypothesis 10
4. Game Application 11
4.1 Observational method 11
4.2 Classifications of English teaching games 11
4.2.1 Cognitive classification 11
4.2.2 Social classification 11
4.2.3 Purpose classification 12
4.3 Principles for Designing and Applying Games in Children’s English Classes 12
4.3.1 Principles for designing games 12
4.3.2 Principles for applying games 12
4.3 Game application in class