摘要:本课题为休闲跑酷游戏设计,旨在用Photoshop实现人物角色,奖励物品,怪物的设计,用Unity3D为开发平台。课题的制作流程大概分成几部分:分析设计游戏元素的风格,游戏场景的风格;人物,物品,怪物的动画动作设计;代码设计;游戏关卡趣性挑战性的设计。游戏是以Unity3D为开发源的电脑端小游戏,玩家可以在休闲的时候打开这款富有趣挑战性的跑酷游戏进行娱乐。从现在的需求形式来看,随着电脑硬件设备性能的不断提升,人们对大型游戏的要求会越来越高。然而,大多玩家不会连续长时间玩游戏,这也就导致了一些小游戏的出现更加能贴近玩家生活的时时刻刻。简单的操作却不失一款游戏的趣性,挑战性及创新性,这样的小游戏越来越受到年轻人的追捧。随着Unity3D的研究的日趋广泛,通过使用Unity3D制作出的精美游戏也日趋深入玩家内心。操作简单并富有乐趣的小游戏正装越来越受到大家的青睐!39070 毕业论文关键词: Unity3D;跑酷游戏;
The Design of Casual Parkour Game
Abstract: My subject is the design of casual parkour game. The purpose of this study is to realize the characters, rewards, monster's design with Photoshop, using Unity3D as development platform. Research about production process is pided into several parts: analysis of design elements of the game style, the game scene style; characters, items, monsters of animation design; the code; the design of the game interesting challenges. The game is based on Unity3D, game player can open this interesting challenging parkour game for entertainment in leisure time with the computer hardware performance continues to improve, according to the trend, people have increasingly high demand on Massive Multiplayer Online Games. However, people won't continuously play PC games for a long time, which leads to the emergence of the small game is more close to the players' life. A game not only with interesting, challenging and innovative but also with simple operation, which is more and more popular with young people. Along with the extensive research of Unity3D, through the use of Unity3D produced exquisite games are becoming more game players' favourite. Simple and fun game dress more and more people of all ages!
Keywords: Unity3D;Parkour Game;
目录
摘要....i
Abstract i
目录 ii
1 绪论 1
1.1 研究背景和意义 1
1.2 国内外研究现状 2
1.3 发展趋势 2
1.4 研究方法 3
2 分析 5
2.1 游戏元素分析 5
2.2 游戏场景分析 5
2.3 可行性分析 5
2.4 分析总结 6
3 设计 7
3.1 游戏元素设计 7
3.2 游戏场景设计 9
3.3 游戏关卡设计 9
3.4 游戏代码设计 10
3.4.1 人物角色脚本 10
3.4.2 道具物品脚本 12
3.4.3 游戏音效脚本设计 13
3.4.4 游戏怪物AI设计 14
3.4.5 UI中各按钮的脚本设计 15
4 Adobe Photoshop 16
4.1 游戏主界面背景制作 16